![]() The script window opens with a warning message. This opens the browser, here select the script and click on Open. Sign up or Sign in to view personalized recommendations, follow creatives. Now back in 3ds Max, go to MAXScript > Run Script. 3D fnaf models for download, files in 3ds, max, c4d, maya, blend, obj. So i would like to suggest to switch on Face Orientation at least once before giving up on surface problems, most likely if it turns out to be the Normals, the solution is underestimated easy.īe it with recalculating Shift+ N to let Blender figure out what's in- and outside, or by selecting the wrong ones manually and flipping them with Alt+ N selecting "Flip". Normally you have to put the script into the Scripts folder of the 3ds Max root directory. ![]() While it is easier to spot with the Face Orientation it does not replace the Normals as those i compared were only the Face-Normals.īut something that happens often is that we work on geometry and apply subdivision surface modifiers to name one that makes most obvious problems with wrong Normals, just to then have to find out that a face got turned for whatever reason. Front and back of the face become blue and red respectively to have a strong contrast and allow better visual identification. Here i would suggest the Face Orientation to help get an easier overview on where there are faces in the wrong direction. Normals (or the orientation of the faces) in Blender can be made visible in 2 ways, one way would be with little lines pointing outward from the middle of a face, specifically the face-normals, while it gives us the information we may need, it can be hard to see wrong directed normals on complex geometry and long stretched faces, if you are a bit zoomed out. ![]() Sometimes all it takes is a select for the normals to be fixed, other times that wont work and I eventually have to go through a third party plugin. Specified: These are normals that are intended for use by particular corners of particular faces, without regard to smoothing groups. The model comes in blown up like the image provided shows. By default, unspecified normals are displayed as blue. ![]() While the question is rather old and solved, it's still an important and underestimated topic leading to other questions coming up, so i would like to add one approach i did not see in the available answers here, for completeness sake. Not sure if this has been posted before but this seems fairly common for me at least going from Maya to Max. ![]()
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